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Emperor Palpatine on Throne #13
Attack: 0
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Cmdr: Characters in your squad can spend Emperor Palpatine's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Emperor Palpatine's.)
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Cost: 33
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Damage: 0
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Defense: 21
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Faction:
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Force: Force 3. Force Renewal 3 Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.) Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Hit Points: 130
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Number: 13/40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Title: Emperor Palpatine on Throne
| Condition: NM with Card |
$32.25 |
x 3 |
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General Rieekan #4
Attack: 9
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Cmdr: Allies gain Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) and Mobile Attack (Can move both before and after attacking).
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Cost: 14
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Damage: 10
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Defense: 15
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Faction: Rebels
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Force:
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Hit Points: 50
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Number: Apr-40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Title: General Rieekan
| Condition: NM with Card |
$21.49 |
x 2 |
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Dash Rendar, Renegade Smuggler #29
Attack: 6
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Cmdr:
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Cost: 28
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Damage: 10
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Defense: 15
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Faction: Fringe
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Force:
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Hit Points: 70
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Number: 29/40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique. Pilot Double Attack Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Title: Dash Rendar, Renegade Smuggler
| Condition: NM with Card |
$18.49 |
x 9 |
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Darth Vader, Legacy of the Force 12
Attack: 16
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Cmdr: Allies within 6 squares gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).
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Cost: 71
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Damage: 20
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Defense: 23
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Faction:
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Force: Force 2. Force Renewal 1 Force Grip 2 (Force 2, replaces attacks: sight; 20 damage) Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Hit Points: 140
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Number: Dec-40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique. Pilot Melee Attack; Triple Attack Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Title: Darth Vader, Legacy of the Force
| Condition: NM with Card |
$14.95 |
x 5 |
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Mouse Droid #36
Attack: 0
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Cmdr:
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Cost: 3
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Damage: 0
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Defense: 20
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Faction: Fringe
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Force:
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Hit Points: 10
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Number: 36/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Droid (Immune to critical hits; not subject to commander effects) Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Title: Mouse Droid
| Condition: NM with Card |
$13.40 |
x 20 |
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Luke Skywalker, Rebel Commando #6
Attack: 8
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Cmdr:
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Cost: 27
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Damage: 20
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Defense: 18
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Faction: Rebels
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Force: Force 4 Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11) Levitation 1 (Force 1, replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)
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Hit Points: 70
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Number: Jun-40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique. Melee Attack; Double Attack Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Luke Skywalker, Rebel Commando
| Condition: NM with Card |
$11.49 |
x 14 |
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Xizor #40
Attack: 11
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Cmdr: Each Black Sun ally within 6 squares geta +4 Attack and +10 Damage.
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Cost: 30
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Damage: 10
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Defense: 21
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Faction: Fringe
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Force:
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Hit Points: 90
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Number: 40/40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique Melee Attack Fringe Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Fringe characters to your squad immediately before your first activation of the round) Pheromones (Cancel an attack from an enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
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Title: Xizor
| Condition: NM with Card |
$11.49 |
x 9 |
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Leia, Bounty Hunter #5
Attack: 9
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Cmdr:
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Cost: 26
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Damage: 20
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Defense: 17
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Faction: Rebels
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Force: Force 2 Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
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Hit Points: 70
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Number: May-40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique Melee Attack; Double Attack Electrostaff +20 (+20 Damage against adjacent nonliving enemies. An adjacent living enemy hit by this character's attack is considered activated this round; save 11.) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Leia, Bounty Hunter
| Condition: NM with Card |
$8.49 |
x 12 |
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C-3PO, Ewok Deity #2
Attack: 0
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Cmdr:
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Cost: 5
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Damage: 0
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Defense: 16
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Faction: Rebels
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Force:
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Hit Points: 30
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Number: Feb-40
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Rarity: VR
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Set: Imperial Entanglements
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Special: Unique Droid (Immune to critical hits; not subject to commander effects) Speed 0 Disruptive (Suppresses enemy commander effects within 6 squares) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Title: C-3PO, Ewok Diety
| Condition: NM with Card |
$7.95 |
x 8 |
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Arica #11
Attack: 9
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Cmdr:
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Cost: 31
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Damage: 10
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Defense: 18
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Faction:
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Force: Force 3 Blaster Barrage (Force 1; replaces attacks: Can attack each legal target once)
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Hit Points: 70
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Number: Nov-40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique (Counts as Mara Jade) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Hand of the Emperor (This character can spend her own Force points once per turn and spend Force points from a character named Emperor Palpatine once per turn) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
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Title: Arica
| Condition: NM with Card |
$3.95 |
x 27 |
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Thrawn (Mitth'raw'nuruodo) #24
Attack: 11
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Cmdr: Allies gain Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round) At the end of this character's turn, 2 allies within 6 squares of this character may switch position.
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Cost: 32
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Damage: 10
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Defense: 18
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Faction:
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Force:
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Hit Points: 70
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Number: 24/40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique Master Tactician (You automatically choose who goes first except on a roll of 1)
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Title: Thrawn (Mitth'raw'nuruodo)
| Condition: NM with Card |
$3.75 |
x 17 |
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Kyp Durron #25
Attack: 10
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Cmdr:
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Cost: 26
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Damage: 20
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Defense: 17
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Faction: New Republic
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Force: Force 4 Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Hit Points: 90
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Number: 25/40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique. Melee Attack Impulsive Force Renewal 1 (If a Unique allied character is defeated, for the remainder of the skirmish this character has Force Renewal 1) Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Title: Kyp Durron
| Condition: NM with Card |
$3.49 |
x 14 |
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R2-D2 with Extended Sensor #9
Attack: 0
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Cmdr:
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Cost: 9
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Damage: 0
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Defense: 15
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Faction: Rebels
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Force:
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Hit Points: 30
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Number: Sep-40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique Droid (Immune to critical hits; not subject to commander effects) It's a Trap! (Enemies with Stealth within 6 squares lose Stealth) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Title: R2-D2 with Extended Sensor
| Condition: NM with Card |
$2.95 |
x 28 |
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Bacta Tank #26
Attack: 0
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Cmdr:
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Cost: 15
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Damage: 0
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Defense: 8
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Faction: Fringe
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Force:
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Hit Points: 40
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Number: 26/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Augment Healing (Adjacent allies that use Heal or Force Heal double the amount of damage removed) Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emergency Life Support (Adjacent living allies gain Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Machinery (Industrial Repair removes damage from this character)
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Title: Bacta Tank
| Condition: NM with Card |
$2.49 |
x 17 |
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Shock Trooper #20
Attack: 6
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Cmdr:
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Cost: 13
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Damage: 10
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Defense: 16
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Faction:
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Force:
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Hit Points: 20
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Number: 20/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11) Squad Cover (+4 Defense while 3 allies with the same name as this character are within 6 squares)
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Title: Shock Trooper
| Condition: NM with Card |
$2.49 |
x 16 |
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Whiphid Tracker #39
Attack: 7
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Cmdr:
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Cost: 15
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Damage: 10
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Defense: 16
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Faction: Fringe
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Force:
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Hit Points: 40
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Number: 39/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies) Sniper (Other characters do not provide cover against this character's attack) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Whiphid Tracker
| Condition: NM with Card |
$2.49 |
x 24 |
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Rebel Commando Pathfinder #7
Attack: 7
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Cmdr:
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Cost: 11
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Damage: 10
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Defense: 16
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Faction: Rebels
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Force:
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Hit Points: 50
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Number: Jul-40
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Rarity: U
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Set: Imperial Entanglements
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Special: Stable Footing (Not slowed by difficult terrain) Mobile Attack (Can move both before and after attacking) Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: Rebel Commando Pathfinder
| Condition: NM with Card |
$2.45 |
x 36 |
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Lobot, Computer Liaison Officer #33
Attack: 0
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Cmdr:
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Cost: 15
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Damage: 0
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Defense: 12
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Faction: Fringe
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Force:
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Hit Points: 30
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Number: 33/40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects) Fringe Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Fringe characters to your squad immediately before your first activation of the round) Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated) Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Title: Lobot, Computer Liaison Officer
| Condition: NM with Card |
$1.95 |
x 38 |
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Logray, Ewok Shaman #34
Attack: 5
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Cmdr:
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Cost: 12
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Damage: 10
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Defense: 15
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Faction: Fringe
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Force: Force 2 Force Corruption 1 (Force 1, replaces attacks: range 6, non-Droids only; 10 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 10 damage. On a success, that character is no longer corrupted.)
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Hit Points: 30
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Number: 34/40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique Melee Attack (Can attack only adjacent enemies) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Title: Logray, Ewok Shaman
| Condition: NM with Card |
$1.95 |
x 9 |
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Snowtrooper Commander #22
Attack: 8
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Cmdr: Followers within 6 squares whose names contain Snowtrooper get +4 Attack and gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares).
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Cost: 14
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Damage: 20
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Defense: 18
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Faction:
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Force:
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Hit Points: 40
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Number: 22/40
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Rarity: U
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Set: Imperial Entanglements
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Special:
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Title: Snowtrooper Commander
| Condition: NM with Card |
$1.95 |
x 36 |
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Ugnaught Droid Destroyer #38
Attack: 8
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Cmdr:
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Cost: 7
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Damage: 10
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Defense: 16
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Faction: Fringe
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Force:
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Hit Points: 20
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Number: 38/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Ion Gun +20 (+20 Damage against Droid enemies) Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Title: Ugnaught Droid Destroyer
| Condition: NM with Card |
$1.95 |
x 51 |
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General Crix Madine #3
Attack: 6
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Cmdr: Commandos in your squad gain Cunning Attack +20.
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Cost: 16
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Damage: 10
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Defense: 15
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Faction: Rebels
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Force:
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Hit Points: 50
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Number: Mar-40
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Rarity: R
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Set: Imperial Entanglements
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Special: Unique Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Disruptive (Suppresses enemy commander effects within 6 squares) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Title: General Crix Madine
| Condition: NM with Card |
$1.49 |
x 22 |
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Imperial Dignitary #14
Attack: 0
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Cmdr:
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Cost: 5
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Damage: 10
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Defense: 12
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Faction:
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Force:
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Hit Points: 10
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Number: 14/40
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Rarity: U
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Set: Imperial Entanglements
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Special: Melee Attack (Can attack only adjacent enemies) Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Title: Imperial Dignitary
| Condition: NM with Card |
$1.49 |
x 43 |
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Stormtrooper #23
Attack: 4
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Cmdr:
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Cost: 5
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Damage: 10
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Defense: 16
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Faction:
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Force:
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Hit Points: 10
|
Number: 23/40
|
Rarity: C
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Set: Imperial Entanglements
|
Special:
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Title: Stormtrooper
| Condition: NM with Card |
$1.49 |
x 66 |
|
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181st Imperial Pilot #16
Attack: 7
|
Cmdr:
|
Cost: 12
|
Damage: 10
|
Defense: 16
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Faction:
|
Force:
|
Hit Points: 20
|
Number: 16/40
|
Rarity: U
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Set: Imperial Entanglements
|
Special: Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, grating +10 Damage) Rapport (Costs 1 less when in the same squad as a character named Baron Fel) Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares) Twin Attack (Whenever theis character attacks, he makes 1 extra attack against the same target)
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Title: 181st Imperial Pilot
| Condition: NM with Card |
$1.45 |
x 18 |
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